﻿using System.Collections.Generic;
using XLua;
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;

    public class UnityEngineBehaviourWrap
    {
        public static void __Register(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            System.Type type = typeof(UnityEngine.Behaviour);
            Utils.BeginObjectRegister(type, L, translator, 0, 0, 2, 1);

            Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
            Utils.RegisterFunc(
                L,
                Utils.GETTER_IDX,
                "isActiveAndEnabled",
                _g_get_isActiveAndEnabled
            );

            Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);

            Utils.EndObjectRegister(type, L, translator, null, null, null, null, null);

            Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);

            Utils.EndClassRegister(type, L, translator);
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    var gen_ret = new UnityEngine.Behaviour();
                    translator.Push(L, gen_ret);

                    return 1;
                }
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Behaviour constructor!");
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_enabled(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isActiveAndEnabled(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)
                    translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isActiveAndEnabled);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }

        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_enabled(RealStatePtr L)
        {
            try
            {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityEngine.Behaviour gen_to_be_invoked = (UnityEngine.Behaviour)
                    translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
            }
            catch (System.Exception gen_e)
            {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
    }
}
